Junglefrag

DayZ => DayZ Mod [Arma2Mod] => Discussion démarrée par: Duncan le 19:44 Dimanche 13 Octobre 2013



Titre: [Dayz] Mods Epoch
Posté par: Duncan le 19:44 Dimanche 13 Octobre 2013
http://dayzepoch.com/wiki/index.php?title=Main_Page

Un autre mod qui a l'air sympas aussi..

La possiblités de crafter des trucs, une base (indéstructible), tagger ses potes pour les reconnaitre facilement, une safe zone ou l'on peut commercer (on passe en god mod dans la zone), recolter des plantes, avoir une clé pour sa bagnole, et plein d'autres.. je vous mets la liste du wiki..

Bien envie de le tester (plus que le mod origin).. d'autant que le site my-dayz.f héberge un serveur qu'il a l'air bien, avec qlq options sympas ( Cycle jour nuit [3h de jour et 1h de nuit])
http://my-dayz.fr/pages/serveur-dayz-epoch
IP : 88.190.47.217:2382

 Epoch key Features

    Modular Building System - Create custom structures from modular craft-able pieces.
    Crafting System - Ability to craft certain items (Wooden Shed, Fence, Tent, etc).
    Lighting System - Use power sources to light up towns and cites.
    Currency System - Gold, Silver, Copper, Tin and Aluminum Bars.
    Smelting System - Ability to smelt certain metals from readily available materials.
    Fishing - Fish for Trout, Sea Bass, and Tuna from the coast or off a boat with higher chances.
    Tree Cutting System - Ability to harvest wood from a tree, then have it fall down after. You will collect more wood the taller the tree.
    Plant Harvesting - Ability to harvest Pumpkins, Sunflower seeds, and Hemp.
    Tag Friendly Players - Get a visual identifier for those you have made friends with.
    Kill Message Board - Each Trader City contains a Kill Message Board that lists all the kills/deaths in the server since the last restart.
    Traders - NPC traders will buy and sell most items, weapons, and vehicles.
    Dynamic Vehicle Spawn System - DayZ fixed vehicle spawns replaced with random vehicle spawns anywhere near buildings or roads throughout the map.
    Epoch Spawn Events
        Dynamic Debris System - Ability to remove road debris and get a chance to receive a random vehicle part
        Mass Grave Spawns - Rare spawning events with amazing military loot.
        Supply Drop Spawns - Rare spawning events with base building loot. New in 1.0.2.4 - Uses the new Ammo Supply Box model designed by Sequisha. Destroy the box and salvage the wreckage to receive Armed_Vehicle_Ammo
        Vehicle Ammo Drops - New in v1.0.2.4 - Spawns along/in roadways. Destroy the Ammo Supply Box from these drops and salvage wreckage to receive Armed_Vehicle_Ammo
    Vehicle Ownership - Purchased vehicles come with a key that is used to lock/unlocked the vehicle.
    Cargo Check - Ability to check the free storage space available (Vehicles, Tents, Safes, etc).
    Salvage Parts - Remove wheels and window glass from vehicles. The higher the damage to the part the higher the chance the part will break and be destroyed.
    Fueling Options - Siphon fuel from vehicles, and set up fueling stations.
    Custom new Items:
        Currency - Gold, Silver, Copper, Tin and Aluminum Bars.
        Key - used to lock/unlock vehicles.
        Keymakers Kit - ability to copy keys used to lock/unlock vehicles.
        Personal Safe - Owner lockable storage with a 4 digit combination.
        Lockbox - Owner lockable storage with a color / 3 digit combination. Rare loot drop on business suit zombie.
        Combination Lock - used in modular building system to upgrade doors to a 3 digit locked door. Lootable on worker zombies (jumpsuits) near industrial areas.
        30 Meter Plot Pole - ability to build on a piece of land.
        Fishing Pole - ability to fish for food in the ocean.
        Sledgehammer Melee tool/weapon which can be crafted from a Sledgehandle (farm spawn) and Sledgehead (worker zombie)
        Fuel Barrel - much larger container to hold fuel in (careful it's really heavy).
        Rare Drinks - Valuable beverages!
        Zombie Harvesting
            Gutting - Slight decrease in Humanity with loot of Zombie Parts.
            Trade Zombie Parts at trader cities for Bio Meat.
            Bio Meat - Adds 1600 hp when eaten but higher chance to get infected.
        Lootable Armed_Vehicle_Ammo 100Rnd_127x99_M2,48Rnd_40mm_MK19,50Rnd_127x107_DSHKM, 29Rnd_30mm_AGS30, 2000Rnd_762x51_M134. (Armed vehicles & helis spawn without ammo! added in 1.0.2.4)
        Iron_Ore Harvested from Ore_Veins on the map by destroying the Vein and salvaging the wreckage with a toolbox/crowbar. Crafted with a water bottle and fireplace to make Scrap Metal! (new in v1.0.2.4)
        Ore_Veins Random nodes found around the map- destroy and salvage wreckage to profit! Iron, Silver, Gold. Iron_Ore is used to make scrap metal(6 ore+waterbottle+fire), silver and gold are smelted to 1oz bars using a fire and water bottle.
        Hotwire_Kit Found rarely on policeman zombies and even more rarely in vehicles. Have a %75 chance to work and are consumed on use and only unlock the car for one time use. A server restart will re-lock the vehicle. (new in v1.0.2.4)
    Backpacks - More backpacks!
    More Wearable Clothing
        Female characters can switch clothes to other female skins.
    Infected Player
        Play as the infected player!


Titre: Re : [Dayz] Mods Epoch
Posté par: Duncan le 19:44 Lundi 14 Octobre 2013
Les différentes marché et ce que l'on y trouve..

http://www.dayzrp.fr/threads/aide-de-jeu-tout-savoir-sur-epoch.1950/

Et ce lien qui vous donnera tout les prix de ce qu el'on peut trouver chez les marchands
http://www.dayzrp.fr/epochprices/index.php



  

LES MARCHES

    3 marchés, on peut y vendre et acheter plusieurs catégories d'objet.
    Les objets à vendre se mettent dans l'inventaire principal, si vous n'avez plus de place dans celui-ci les lingots s'empileront, il suffit de vider votre inventaire pour les voir apparaitre.
    Pour qu'un objet soit disponible, il faut de la patience ou qu'un joueur l'ai vendu.
    Les objets en vert sont vendables/achetables, ceux en jaune ne sont pas en stock. (Il n'y a plus de marquage couleur, sauf pour le revente où les objets vendable (donc sur soi) sont marqué en vert)
    Au dessous de 2000 d'humanité la plupart des vendeurs ne vous adresseront pas la parole...
    Si vous tuez dans le marché ou du marché, vous mourrez à votre tour. (Non, enfin vous risquez d'avoir des ennuis avec le REC par contre :D )
    Il n'est pas possible de s'y déconnecter.
    Ne mettez jamais une tenue dans un marché, vous seriez éjecté et votre double en tenue vous y attendrais à la reco... (Faux, c'est possible)
    Il est INTERDIT de fouiller véhicules, sacs des autres joueurs présents au marché ainsi que de revendre leurs véhicules (hein! TONTON!!), ceci est une régle de bienséance, si vous voulez "pouillder", attendez dehors...
    Il faut être à 20 mètre maximum du vendeur pour revendre un véhicule..


   Keln(Nord Est) :

        Vendeur de pièces mécaniques et de construction,
        Vendeuse de nourritures, boissons,outils,sacs à dos, vêtements,
        Vendeur de véhicule terrestre et hélicos armés,UAZ, camion refuel (la revente/achat de camion n'est pas encore disponible), (les camions sont dispo mais pas les hélicos)
        Vendeur de matériel médical et de fumigènes,
        Vendeur de marché noir (en costard) il ne vend/achète que des vêtements sauf si vous avez un taux d'humanité suffisant... (n'existe plus)
        Vendeur d'armes de poing, fusils, pompes, c'est là qu'on peux revendre les M4A1, (il reprend toute les armes)
        Vendeurs de munitions d'armes de poing, fusils, pompes,


   Bash (Nord Ouest) :

        Vendeur de pièces mécaniques et de construction,
        Vendeuse de nourritures, boissons,outils,sacs à dos, vêtements,
        Vendeur de véhicule terrestre et hélicos non armés, voitures, bus, vélos,motos....etc...(comptez deux or pour une voiture, ( silver pour un vtt), (Pareil que pour Keln)
        Vendeur de matériel médical et de fumigènes,
        Vendeur de marché noir (en costard) il ne vend/achete que des vêtements sauf si vous avez un taux d'humanité suffisant... (n'existe plus)
        Vendeur d'armes de poing, fusils, pompes, c'est là qu'on peux revendre ses armes russes, (il reprend toutes les armes)
        Vendeurs de munitions d'armes de poing, fusils, pompes,
        Possibilité de refuel là bas, à découvrir... (ah ?)
        Bunker de Kadirov...


   Stary Sobor (milieu) :

    Il y maintenant les mêmes vendeurs qu'à Bash et Keln, plus un vendeur marché noir, qui refourgue des explosifs et des armes (il est armé d'un CZ)

        Vendeuse de nourritures, boissons,outils,sacs à dos, vêtements,
        Vendeur de marché noir (en costard) il ne vend/achete que des vêtements sauf si vous avez un taux d'humanité suffisant...
        Vendeur de fusils d'assaut, mitraillettes et mitrailleuses, snipers,grenades à fragmentation c'est là qu'on peux revendre la plupart des armes,
        Vendeurs de munitions de fusils d'assaut, mitraillettes et mitrailleuses, snipers,



Titre: Re : [Dayz] Mods Epoch
Posté par: [FoP] Jarmen le 15:12 Mardi 15 Octobre 2013
Je me lance dessus !


Titre: Re : [Dayz] Mods Epoch
Posté par: Daneel le 15:34 Mardi 15 Octobre 2013
176.57.134.254:2302  ;)

Epoch version 1.0.2.3.


Titre: Re : Re : [Dayz] Mods Epoch
Posté par: Duncan le 17:45 Mardi 15 Octobre 2013
Je me lance dessus !


Cool, on aurait bien besoin d'un 4ieme :)


Titre: Re : [Dayz] Mods Epoch
Posté par: Duncan le 18:29 Mardi 15 Octobre 2013
Les changement de la maj 1.0.2.4

http://dayzepoch.com/wiki/index.php?title=Changelogs


     [UPDATED] Panthera trader cities reworked by Axle.
    [UPDATED] Player zombie attack move now uses the "Vault" key, bound to "V" by default.
    [UPDATED] New version of Axeman's light system http://dayzepoch.com/wiki/index.php?title=Lighting_System
    [UPDATED] Abort time reworked and now uses the abort button to show count down. Thanks to Skaronator for the help.
    [UPDATED] Updated battleye scripts.txt. Server admins should always add your own custom restrictions tailored to your code environment.
    [UPDATED] Version checks on 4 main pbo files, this is to make sure everyone is fully updated. Thanks to Skaronator.
    [ADDED] Fapovo and Podagorsk support added with traders.
    [ADDED] dayz_paraSpawn = true now uses 1000m halo jumps for each login and fresh spawns.
    [ADDED] Auto continue when mission loads for first time thanks to Skaronator.
    [ADDED] Backpack opening sounds from 1.8 thanks to Zabn.
    [ADDED] New sounds for mineral vein destruction and document examining.
    [ADDED] "Unknown Document" can now be found around the world and on enemies. 'Examine' this document to reveal what it really is.
    [ADDED] Can now adjust z height of base building items in 1 meter increments with ALT + PGUP/PGDN (User13/User14) and 100th of a meter increments with CTRL + PGUP/PGDN (User7/User8).
    [ADDED] Backpack opening sounds from DayZ CE 1.8 thanks to Zabn.
    [ADDED] Downgrading locked door to unlocked door is now possible if you know the combination and if you are the owner or a friend of a plot pole.
    [ADDED] Can now pack lumber and plywood into packs thanks to idblackdragoon.
    [ADDED] Can now pack Scrap Metal, Tank Traps, Wire Kits as well as Coke and Pepsi into supply crates.
    [ADDED] Performance increases for Chernarus with gdtmod_plants2 1.00 by HeinBloed http://www.gdt-server.net/
    [ADDED] Performance increases for Chernarus with gdtmod_grass 1.00 by HeinBloed http://www.gdt-server.net/
    [ADDED] Added lootable ammo 100Rnd_127x99_M2,48Rnd_40mm_MK19,50Rnd_127x107_DSHKM, 29Rnd_30mm_AGS30, 2000Rnd_762x51_M134 to Helicrash and Military Special loot tables.
    [ADDED] Randomly occurring supply drops now use a destructible ammo crate, break it open and remove the wreck to get armed vehicle ammunition.
    [ADDED] Up to 3 destructible ammo crates now spawn randomly around roads at server start. Break it open and remove the wreck to get armed vehicle ammunition.
    [ADDED] New loot and zombie spawn positions. You can now find items on many more shelves and tables. Thanks to Zabn for the help with small loot table and code.
    [ADDED] Craft Iron ore into scrap metal. 4 ore + 1 water bottle and a fire = 1 scrap metal. thanks to Axeman!
    [ADDED] Iron, Silver, and Gold ore mining from mining nodes found on hills around the map. You actually must break the rocks then remove the rubble. Silver and Gold ore can be smelted to 1oz bars with a fire and full water bottle. Control the max number that spawn at server start with MaxMineVeins variable.
    [ADDED] If you logout near another player your backpack contents will be wiped. It it very important you do not logout next to another player. Change with DZE_BackpackGuard Default: true;
    [ADDED] New intro screens from 1.7.7 thanks to Skaronator.
    [ADDED] New opt-in 3d color coded name tag system that allows you to choose to show your name or not. Your name is displayed color coded based on your humanity. Red text equals -5000 humanity and blue +5000 everyone else is displayed with white text. Thanks go to ToeJam and Gimmic for the ideas. The distance of this tag defaults to 25 meters and can be changed with DZE_HumanityTargetDistance.
    [ADDED] Podagorsk trader cities by Axle. Also added BI keys for Podagorsk from play with six http://play.withsix.com/mods/108-fdf_podagorsk.
    [ADDED] Asset for hotwire kit.
    [ADDED] Hotwire kits found rarely on policeman zombies and even more rarely in vehicles. Have a 75% chance to work and are consumed on use and only unlock the car for one time use. A server restart will re-lock the vehicle and the owners key will still work.
    [ADDED] Vehicle cargo is now locked when the vehicle is (Thanks to Zabn) and cargo check is unavailable.
    [ADDED] All additional assets & artwork by Paul/Sequisha.
    [FIXED] Improved collision model with modular objects.
    [FIXED] Fuel pumps now require to be built within 30m of a fuel tank.
    [FIXED] Lowered stairs at Chernarus trader city klen to prevent broken legs.
    [FIXED] You can now eat and drink in vehicles. Thanks to Skaronator.
    [FIXED] Can now see cargo capacity of storage devices like wood shack.
    [FIXED] Bicycles can no longer be locked and do not give you a key when purchased.
    [FIXED] Disallow player zombies from choosing to display their name.
    [FIXED] Prevent player zombies from getting infected.
    [FIXED] Triple animation bug when waking up from being unconscious. Thanks to Tansien - DayZero
    [FIXED] Player zombies now have same skins as the zombies.
    [FIXED] Fixed issues with crossbow arrows not spawning after shooting them.
    [FIXED] Zombies now attack anyone before only your own zombies would attack you causing them to stand around other players.
    [FIXED] Issues with picking up more items than you should with melee weapon attached. "Vectoradd" function zero divisor fix thanks to Zabn.
    [FIXED] Suppress gas mask errors from overwatch players thanks to Skaronator.
    [CHANGED] Can now only maintain wall if damaged at least 10%. SERVER OWNERS NOTE: Use setDamageOnAge mysql event to set the damage based on age or else no one will be able to maintain. https://raw.github.com/vbawol/DayZ-Epoch/master/Server%20Files/mysql/add_recommended_mysql_events.sql

    [CHANGED] Disallow changing clothes if another player is within 12 meters.
    [CHANGED] Increased chances to catch a fish by double.
    [CHANGED] Safes now holds 50 weapons instead of 20.
    [CHANGED] Renamed many public variables and updated battleye.
    [CHANGED] Chernarus 11 airplane dealer is now NEUTRAL. All Panthera traders changed to NEUTRAL.
    [CHANGED] Prices on cooked fish increased to encourage fishing.
    [CHANGED] Empty Supply crates removed as a crafting requirement.
    [CHANGED] Removing wood and cinder wall wrecks will now give a random number of items in return and will spawn on the ground.
    [CHANGED] Full moon nights date changed from 2012,6,6 to 2013,8,3.
    [CHANGED] New you are dead screen by Paul Tomany.
    [CHANGED] Disabled action menu F1-12 and 0-9 keys.
    [CHANGED] Harvest wood now uses a shorter swing animation and requires hatchet in hand.
    [CHANGED] Close combo lock gui after each try randomly after 4 or more tries.
    [CHANGED] Modular building and safes now place perfectly vertical. This may cause some issues with existing bases.
    [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles.
    [REMOVED] Maintenance option removed from all objects that have a remove option.
    [REMOVED] Benches at NWAF thanks to Skaronator.
    [REMOVED] Old tag system removed in favor of new system mentioned above.
    [REMOVED] Big cargo boat "sigisolda6" in chernarus was causing lag remove it and major FPS gains are had thanks to mathewjknott for pointing this out.
    [REMOVED] Removed quicktips from loading screen to fix blackscreen issue thanks to Skaronator.


Titre: Re : [Dayz] Mods Epoch
Posté par: [FoP] Sgreum le 19:26 Mardi 15 Octobre 2013
:drillsergeant: Quoi on peut manger dans les bagnoles ? Ca va pas non ? Avec le mal que je me donne pour les retaper vous n'allez pas me foutre des miettes et du coca plein les sièges, c'est HORS DE QUESTION !